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However, having some speedup time in the mods may cause issues with other mods that speed up the growth stage, or that speed up the adulthood phase. If you need to speed up the adulthood phase, it's likely best to use the CE approach to ensure compatibility, as CE tends to speed things up. However, if you want to speed up the adulthood phase, using the above approach should work fine, but ensure that you don't patch the mods that speed up the adulthood phase. This is because, as mentioned before, they may need to be patched.
I don't know why I haven't found this before, but this also works well as a method to have sexual maturity be dependent on breeding. Just put the babies and teens in separate vats, remove the fertility penalty when they reach adulthood, and have the babies reproduce when the teens reach adulthood. You can also apply the ability of one colony to grow at the expense of the colony that's not using adult vats to speed up the growth period so that they reach adulthood sooner.
Rimworld allows for the creation of Pawns. Pawns are generally built to replace a colony's soldiers. They will be placed on any type of terrain, and they are slightly more expensive than regular colonist units, but they do not eat or breathe, so they will last forever.
Adults are fully able to reproduce, and won't lose any of their penalties until they reach age 45, at which point they'll become a decrepit adult and will never advance in life again. However, adults retain one bonus to speed and body size until they reach age 45.
This penalty is removed when they reach 25, when they turn 25, and every time they manage to reach a growth moment. However, this doesn't remove the penalty for having low Work speed or Body Size. They always have a penalty based on the number of hours they've worked. It's very slightly less severe than the penalty for low speed or small size. 827ec27edc