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A pause-resisting novel that is also an exploration of the great philosophical concepts of Western thought, Sophie's World has fired the imagination of listeners all over the world, having been translated into 45 languages and with over 20 million copies in print.
One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: Who are you? and Where does the world come from? From that strange-but irresistible-beginning, Sophie becomes obsessed with these and other questions that explore matters both small and large, some that take her mind far beyond what she knows of her family and life in her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving a separate batch of equally unusual letters addressed to another girl. Who is Hilde? And why does her mail keep turning up in Sophie's world? To unravel this riddle, Sophie must make use of the philosophy she is learning-but the truth turns out to be far more complicated than she could have imagined. A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Sophie's World has fired the imagination of readers all over the world, having been translated into forty-five languages and with over twenty million copies in print. ...read more Format audiobook
A pause-resisting novel that is also an exploration of the great philosophical concepts of Western thought, Sophie's World has fired the imagination of listeners all over the world, having been translated into 45 languages and with over 20 million copies in print.
A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print.
Sophie's World became a best-seller in Norway and won the Deutscher Jugendliteraturpreis in 1994. The English translation was published in 1995, and the book was reported to be the best-selling book in the world that year.By 2011, the novel had been translated into fifty-nine languages, with over forty million print copies sold.[4] It is one of the most commercially successful Norwegian novels outside of Norway, and has been adapted into a film and a PC game.
Eventually, through the philosophy of George Berkeley, Sophie and Alberto figure out that their entire world is a literary construction by Albert Knag as a present for Hilde, his daughter, on her 15th birthday. Hilde begins to read the manuscript but begins to turn against her father after he continues to meddle with Sophie's life by sending fictional characters like Little Red Riding Hood and Ebenezer Scrooge to talk to her.
Alberto helps Sophie fight back against Knag's control by teaching her everything he knows about philosophy, through the Renaissance, Romanticism, and Existentialism, as well as Darwinism and the ideas of Karl Marx. These take the form of long pages of text, and, later, monologues from Alberto. Alberto manages to concoct a plan so that he and Sophie can finally escape Albert's imagination. The trick is performed on Midsummer's Eve, during a "philosophical garden party" that Sophie and her mother arranged to celebrate Sophie's fifteenth birthday. The party soon descends into chaos as Albert Knag lost his control over the world, causing the guests to react with indifference to extraordinary occurrences. Alberto informs everyone that their world is fictional but the guests react with rage, believing him to be instilling dangerous values in the children. When a Mercedes smashes into the garden, Alberto and Sophie use it as an opportunity to escape. Knag is so focused on writing about the car that he doesn't notice them escaping into the real world.
Having finished the book, Hilde decides to help Sophie and Alberto get revenge on her father. Alberto and Sophie cannot interact with anything in the real world and cannot be seen by anyone but other fictional characters. A woman from Grimm's Fairy Tales gives them food before they prepare to witness Knag's return to Lillesand, Hilde's home.
In 1998 it was adapted into a PC and Mac CD-ROM game by The MultiMedia Corporation.[citation needed] The game allows players to learn about philosophy as in the book, while adapting the metafiction elements for a virtual world. 2b1af7f3a8