Bad sides of this approach is that you have to play relatively loud (not important if you have deaf neighbours), you have to experiment a lot in studio, have nerves to always adjust, record, adjust record.. One important downside of this approach is that people usually have couple of amps only, and this will prove limiting after a while in creating various tones. If you do have the amp that you really like and it has your signature tone, there is always an option of getting another cool mic, another cool preamp, another cool stand, another cool acoustic foam, another cool cab... you see where this is going? __IPBWIKI_IMG_HTTP__www.guitarmasterclass.net/guitar_forum/style_emoticons/default/smile.gif__IPBWIKI_IMG_HTTP_END__
In general, problematics of this kind of recording involves lots of factors, but with lots of experimenting and studying, great results can be achieved. I do recommend testing this method if you have the gear and means available.Since the gear list is big, and budget can increase greatly with each component, I do recommend thinking it over before you actually go into the shop and get everything you need. You might want to consider other options too.This method is as close as it gets to professional studio recording, so it might be worth taking a shot, and interesting experience for those who would like to taste some of that work. Like I said, the end results can be very satisfying after a while, and you will be richer for one cool experience, which will eventually help you in the emulating world too. Here applies the general rule: Once you learn how the "real thing" sounds, it will be easier to emulate it later through software.
Making a healthy signal: I will talk in more detail about this later on, but for software modelers to work properly, you need to make the signal healthy, which means use all the available headroom. In digital domain, clipping is happening above 0dB point, and contrary to analog domain, this clipping should be avoided at all times. Going near 0dB in peaks is perfect in order to get a nice healthy signal.
Choosing software: When people choose software modeler, they instantly think of Guitar Rig. But there are so many plugins that can process guitar tone, and with many you can get nice effect. Instead of explaining each individually (I tried many, but not all), I'll just put down the list, and let you do the research:
Waves plugins are amazing tools for live and studio applications. The Renaissance plugins find their way onto ALL of my mixes. They are great tools that help me elevate my mixes live and in the studio.
Whether working in my studio or on the road, using Waves plugins everywhere I go makes the creative process fun, convenient and full of possibilities. Having these tools in the palm of my hand is priceless.
Waves has been an integral part of my workflow in both live and studio applications. The combination of Waves SuperRack, plugins and servers definitely adds to the sound and efficiency I need in a live rig.
I use Waves plugins both in the studio and on my live mixes with SoundGrid. Being able to bridge the gap between the two worlds makes me a more efficient mixer. NLS, C6, Vitamin and Puigchild are my faves!
Dave, Johnny recorded the part clean, then played it back from the board into the studio. Then he sat with the 4 amps and they recorded it a little at a time, they had to stop whenever the tremelo got out of sync. 2b1af7f3a8